![]() ![]() 1992’s The Alien Wars used the SNES’ processor to create an explosive game with dazzling non-stop visuals, switchable weapons, and intense action, framing the original’s Rambo premise with a cyberpunk aesthetic that looks like The Terminator was assimilated by John Carpenter’s Thing. Contra: Hard Corps distilled Contra III: Alien Wars’ brazen creativity down to its run and gun foundation, creating a single minded epic that is equal parts twitch shooter and blockbuster action flick.įor three games over as many years, Konami gave Nobuya Nakazato freedom to test the limits of 16-bit high action, using their classic arcade franchise as a blueprint. ![]() Not only does this succinctly indicate where the game’s tonal priorities are, it’s also the designers giving you some honest advice: charge forward until every enemy is demolished. Contra: Hard Corps opens to a robotic army assaulting a sprawling future city only to be decimated by a charging tank that ejects your character guns blazing into an active warzone. ![]()
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